Zombie Apocalypse Course of Fire
The Zombie Run and Shoot is an event created by Battle Road USA. The race is not sanctioned by any other organization. Therefore, we have made up our own rules. The range officers will be timing each station with any sort of digital stopwatch they have in their possession. Times will not be split by hundredths or thousandths of a second, but rounded off to the highest full number.
Target size will be determined by the amount of scrap metal we have laying around. There will be some torso and head targets which measure about 25 inches wide and 35 inches long. The zombie headshots will be about 10 inches and I’m sure there will be some other stuff thrown in before the shoot.
The target distances will be Mike’s best guess. I’ve never known him to be off more than 100 yards or so. With that said, Rifle targets will range between 50 yards to 400 yards. Pistol targets will range between 7 yards to 30 yards.
There will be between 7 to 12 Zombie targets. These targets will require 1 headshot each. You will know it’s a zombie target because it will have a human shape and it will be clothed.
Almost all other steel targets will require 5 hits per target (pistol and rifle) in order for the shooter to move to the next target or shooting station.
At each shooting station the Range Officer (RO) will explain the course if the shooter needs instruction. On the RO’s command the shooter will began the course of fire. Each shooting station will have a wood frame shape on the ground (squares, triangles, rectangles, etc…) All wood frames on the ground will be painted the same color the intended target. Example, a red wood frame will have a red target, a green frame will have a green target, and so on. If a shooter fires at a different color target than from the color of the wood frame he is standing in, that will result in a 30 second penalty per target for each violation. Example, a shooter is standing in a green wood frame and fires (hit or miss) at a blue target, that is a 30 a 30 second penalty. Shooters and their equipment must be inside the wood frame. No part of the shooter’s body, clothing, or equipment may touch any part of the wood frame they are shooting from. If a shooter is in violation of this rule, the RO will advise the shooter of the violation and a 30 second penalty will be added to the shooter’s score. If a shooter violates this rule twice at the same shooting station, they will receive a score of “0” for that 1 shooting station.
Shooters will be allowed to run with a loaded handgun but all rifles must be unloaded anytime the shooter is not on a designated rifle stage. Shooters will only load their rifle after the RO gives them the command to do so and shooters must unload their rifle and show the RO an unloaded rifle before they leave the shooting station.
All stages which are “Pistol Only” will have a mat on the ground and shooters will be required to leave their unloaded rifle on the mat before beginning the shooting stage.
The round count for this event will be 177 rounds of pistol ammunition and 150 rounds of rifle ammunition (that’s the round count if you shoot the course without a single miss).
The course will be marked with engineer’s tape on PVC pipe. Shooters will have to remain near the marked course because at certain locations at the bottom of some PVC pipes, there will be containers dug into the ground which will not be visible from more than a few feet away. The containers will have integrity items inside them. Each shooter will have to retrieve an integrity item from each container and turn in the right number of integrity items at the end of the run. Any shooter missing just 1 integrity item will be disqualified. Any shooter with 2 or more of the same integrity items will also be disqualified. So only take 1 integrity item per container and stay on the marked course!
Each shooter will be required to have a stopwatch. This will be used to record your wait time in case there is a line at a shooting station. If you have to wait 10 minutes in line, you certainly don’t want that 10 minute wait added to your score.
Shooters may bring all the gear they want. All safe and legal ammunition is allowed for use on this range. However we ask you do not use any steel core/armor piercing ammo if you have an alternative. No trace allowed.
Natural and manmade obstacles will be placed throughout the course and just before some shooting stations. All shooters must successfully negotiate each obstacle. Failure to do so will result in a 15 minute penalty per obstacle.
Stages of the Zombie Run and Shoot
Stage 1 “Zombies in the open”
Shooters will have 5 targets and each target must be hit 5 times to advance to the next target. Shooters will fire from several different shooting positions and from behind and around barricades. The targets will range from 50 yards to 200 yards. The time limit for this stage will be 4 minutes and a minimum of 50 rifle rounds will be needed. This is a rifle only stage.
Stage 2 “In The Trenches”
Shooters will follow a dried (hopefully) creek bed to a shooting station. The shooting station will have 5 wooden frames to shoot from and 5 targets. The shooter will have to hit each target 5 times. This will be a pistol only stage. The maximum time allowed for this stage will be 3 minutes and will require 25 rounds minimum.
Stage 3 “The Wind Sucker”
The actual shooting stage is not very difficult but it’s called, “The Wind Sucker” due to the obstacles the shooter must complete right before the shooting station begins. There will be 5 targets the shooter will engage 5 times each. The time limit for this stage will be 1 minute and a minimum of 25 pistol rounds will be needed.
Stage 4 “Finding Sofia” Walking Dead fans will know what we are talking about.
In this stage, shooters will follow a trail through a densely wooded area. Shooters will be frantically searching for a young girl named “Sofia” who is lost in a Zombie infested forest. Shooters will encounter about 12 Zombies in this stage and 3 five shot targets. As we all know, you can only kill a Zombie with a headshot. Each Zombie target will require at least 1 shot to the head (do not shoot the body on Zombie targets, this will result in unnecessary wear and tear to our targets). There will be a rifle station in this stage as well. There will be several wood frames placed on the ground to shoot from. There will also be some barricades placed approximately 15 feet in front of the wood frames. Shooters must engage each target 5 times by shooting through precut holes in the barricade. For every round that strikes the barricade the shooter will receive a 20 second penalty. Each pistol station in this 1 stage will have a time limit of 25 seconds and the Rifle station will have a time limit of 4 minutes and 30 seconds. The total amount of pistol ammunition needed for the stage will be 27 rounds and the minimum amount of rifle ammunition needed will be 50 rounds.
“Finding Sofia” will be scored by the start time at the beginning of the stage just before the shooters enter the woods and the finish time will be when the shooter exits the woods. There will be a check in station upon the entrance and exit. As mentioned above, there will be several pistol stations and 1 rifle shooting station with time limits. Those time limits are in place to keep the stage moving quick and smoothly, however, should a shooter not complete 1 or more shooting stations within the allotted time, they shall receive a score of “0” for the entire station.
Stage 5 “Claustrophobia”
The shooter will enter a structure resembling narrow hallways. An RO will follow the shooter and guide the shooter through the structure. There will be a total of 5 targets and each target must be hit 5 times. Since an RO will be following each shooter, if a shooter misses a target then realizes he missed the target, the shooter must not fire. Take the penalty and do not turn around to engage any missed targets. Shooters must follow this rule because an RO is behind them. Turning around and pointing a firearm at the RO will result in a disqualification for the entire course and immediate dismissal from the range.
This will be a pistol only stage and a minimum of 25 rounds of ammunition will be needed. This station will have a time limit of 4 minutes.
Stage 6 “Kill or be Killed”
Shooters will arrive at a shooting station with 14 wooden frames and 14 targets. The shooter will have to hit each target 5 times. This will be a pistol only stage. The maximum time allowed for this stage will be 2 minutes. You will have to shoot fast and move fast at this station in order to complete the stage before the time limit. Kill or be Killed! A minimum of 75 rounds will be required to complete this stage.
Stage 7 “Zombies Near and Far”
Shooters will have 10 targets, some will be about 10 yards away and others will be as far as 400 yards away and everything in between. All “Near” targets will be paper and will have to be shot in the head 5 times in order to move to the next target. All “Far” will be steel and will require 5 hits in order to move to the next target. Body and head shots will be counted as hits for “Far” targets. The time limit for this event will be 4 minutes and a minimum of 50 rounds will be needed.
After station 7 the shooters will return to the starting/finish line.